Tale of Mirth and Mayhem
The Mission of Music - A Misfit's Tale of Mirth and Mayhem
Q
uest Title: Our Mischievous Masterpiece
In an episode that will surely go down in the annals of Misfit lore, our guild undertook an adventure so absurdly delightful it could only be dubbed “The Mission of Music.”
Arkax the Brightone’s Luminous Concert: The evening’s shenanigans kicked off with Arkax the Brightone, our dragon bard, belting out a tune at the inn that did more than just entertain – it had the patrons shining like disco balls at a wizard’s party. Seriously, who knew music could double as a light show?
Helix’s Aquatic Antics: Meanwhile, Helix, our rogue with a penchant for drama, decided that the best way to disable the alarm bells was to take a little swim. Picture this: a rogue, stealthy as a shadow, paddling through the water like a duck in a bonnet. Her mission? A bit of bell-tampering mischief, because why not add a splash to a night already dripping with chaos?
Kattalyna’s Flirtatious Follies: Kattalyna, our sorcerer and part-time enchantress, took to distracting the townsfolk with the finesse of a cat chasing a laser pointer. From batting eyelashes at unamused platypodes to being outright snubbed by a geezer who’s seen more years than a calendar, her efforts were a mix of charm and comic relief.
Aedrius Lightborne’s Hilarious Heroics: Not to be outdone, Aedrius Lightborne, our paladin, fancied a turn at rogue-like antics. His first act? Tossing a guard out the window – a classic Misfit move. Then, with the subtlety of a rhino in a china shop, he locked the door and mimicked the sounds of the guard. Why? To cover up the world’s most intense game of tag happening inside. You should’ve heard the clanks and bangs – it was like an orchestra of pots and pans in a tumble dryer.
The King’s Ship and its Boom Boom Cargo: As for the king’s ship, it wasn’t royalty that graced us with its presence, but a boatload of explosives and a mysterious exchange of 10,000 gold pieces. The plot was as thick as the stew in Kattalyna’s cauldron, and twice as spicy.
The Guards’ Love Story: And in a twist no playwright could pen, we discovered the guards weren’t just comrades-in-arms but also sweethearts-in-arms. It seems their spears weren’t the only things they’d crossed. The Misfits, all for a good love story, found this revelation the cherry on top of an already ludicrously layered cake.
In sum, “The Mission of Music” was less a mission and more an explosion of absurdity, a cocktail of comedy, and a dance of delightful disorder. The Misfits, true to their name, turned the night into a symphony of hilarity, a testament to our motto: Why do it normally when you can do it the Misfit way? As the night ended and Arkax’s glowing melody faded, we knew this story would be told and retold, each time with a bit more sparkle and a lot more laughter.
Who’s Salty
Ahoy!
Today’s escapade in our grand adventure led us to the docks, where we were to meet our boat captain for the next leg of our journey. The man’s name? Captain Reginald “Salty” Seabreeze, a character as bizarre as his moniker.
At first glance, Captain Salty seemed like your typical sea dog – weather-beaten face, a beard that could house a family of sparrows, and a hat so large it’s a wonder he doesn’t topple over. His greeting? A hearty belch and a yarn about his “glorious” homeland, which, according to him, is famed for its… turnips. Yes, turnips. Apparently, they’re not just a root vegetable but the cornerstone of his people’s culture.
Now, here’s the twist – amidst his rambling tales of turnip festivals and his prized turnip tattoo (which he proudly displayed), he let slip a few hints about his past life. It turns out, our Captain Salty, the turnip enthusiast, was once a renowned healer! Who would have thought? The man who nearly fell off the dock while demonstrating a traditional turnip dance was a savior of souls in his homeland.
But shh, it’s a secret. Nobody’s supposed to know about his healing prowess. He prefers to be known for his less… lifesaving skills, like his uncanny ability to navigate through a storm while reciting turnip recipes.
So, we’re entrusting our lives to a turnip-loving, secret healer who navigates by the stars and the smell of the sea (or so he claims). This should be interesting.
May the winds be in our favor, and hopefully, Captain Salty’s healing skills are better than his balance!
F*** that guy!
T
he Misfits found themselves in a predicament that was all too familiar, yet entirely unexpected. Their guild leader, Adon, in a stunning turn of events, had gambled away their ship. The very vessel that had carried them through countless adventures was now lost to the reckless whims of their erstwhile leader.
A Guild in Turmoil: The revelation sent shockwaves through the guild. Adon’s actions were the final straw, leading to his expulsion. The Misfits, known for their resilience and adaptability, were left to regroup and reassess their situation. They now looked to Captain Salty, with his unconventional wisdom, and Jittery Jack, whose odd mannerisms belied a surprising resourcefulness, to lead them forward.
Seeking Aid from the Platypodes: In a twist of fate, the Misfits found themselves seeking help from the Pompous Platypodes. Swallowing their pride, they approached the Platypodes, hoping for a loan of a ship. The negotiations were a spectacle, with the Platypodes taking every opportunity to lord their superiority over the Misfits. However, the necessity of the situation forced the Misfits to endure the pompous posturing.
A New Beginning: With a borrowed ship, begrudgingly provided by the Platypodes, the Misfits set their sights on the mainland. Their objective was clear: finish clearing the village that Snizzy and Fizzy, the troublesome goblins, had thrown into chaos, and then move towards the next challenge that awaited them.
Deathgunrunner’s Role: Amidst these developments, Deathgunrunner, a mysterious and formidable figure within the guild, attracted Jittery Jack’s nervous glances. Jack’s peculiar fixation with Deathgunrunner added an element of intrigue and humor to the already tense atmosphere.
The Journey Continues: As the Misfits embarked on their journey back to the mainland, the air was filled with a mix of determination and uncertainty. The loss of their ship and the betrayal of their leader had been a significant blow, but in true Misfit fashion, they were ready to face whatever challenges lay ahead. With Captain Salty at the helm and the ever-quirky Jittery Jack by his side, the guild steered towards new adventures, their spirit of camaraderie and adventure undimmed.
The Misfits, now without Adon but with renewed resolve, were about to embark on a journey that would test their strength, unity, and ability to overcome adversity. The path ahead was uncertain, but one thing was sure – it would be filled with the unexpected twists, turns, and humor that were the hallmarks of their guild.
The Mischievous Twins, Snizzy and Fizzy
T
he first encounter with the notorious goblin twins, Snizzy and Fizzy, was as memorable as it was chaotic, a true testament to the unpredictable nature of The Misfits’ adventures.
Setting: The scene unfolded in the bustling marketplace of a small village, where the locals were in a state of distress. Reports of two peculiar troublemakers wreaking havoc had reached The Misfits, piquing their interest.
The Encounter: As The Misfits approached, the air was filled with a cacophony of shouts and the clatter of overturned market stalls. There, amidst a pile of upturned vegetables and bewildered chickens, were Snizzy and Fizzy. Snizzy, the self-proclaimed “mastermind,” was orchestrating what appeared to be an ill-conceived heist of fruit, while Fizzy, the “gourmet chef,” was frantically trying to cook something over a hastily made fire.
The Misfits’ Approach: The Misfits, known for their unorthodox methods, decided on a direct approach. As they stepped into the chaos, Adon, with his characteristic charisma, attempted to parley with the twins. However, Snizzy, ever the schemer, mistook this as a challenge and launched a half-baked plan involving a catapult and a barrel of apples.
The Comedic Chaos: What ensued was a sequence of slapstick mishaps. Fizzy, in his panic, accidentally set his makeshift kitchen ablaze, causing Snizzy to redirect his catapult to douse the fire, inadvertently launching apples everywhere. The Misfits, amidst dodging flying fruit and calming the locals, couldn’t help but chuckle at the absurdity of the situation.
Resolution: Eventually, through a mix of diplomacy, humor, and a little bit of luck, The Misfits managed to diffuse the situation. The twins, realizing they were outmatched (and somewhat enamored by the guild’s flair), ceased their shenanigans, at least for the time being.
Remember: even if the channel you’re considering is all the rage right now, it might not fit your brand. Always make informed decisions that directly relate to your company. Otherwise, your message won’t be delivered to its intended audience and you’ll have wasted time, effort and money.
Know Your Digital Goals
The first step is clearly identifying which goals you want to achieve. Get specific. Do you want to increase brand awareness? Are you all about locking in leads? Do you want to establish a strong network of influencers that can help you be discovered? How about pushing engagement on social media?
Get Specific
A useful tool for narrowing down your goals to ensure they’re viable is the SMART mnemonic. It’s important to get specific to understand exactly what you’re working towards, and help you break down the process of hitting your targets. This is exactly what this mnemonic helps you to achieve.
- Does the channel reach my intended audience?
- Is the channel sustainable and affordable within my company’s marketing budget?
- Will I be able to measure the success of the channel?
- Does the channel allow me to express my brand’s intended message?
- Do the channels I’m considering work together to convey my message?
Always Remember Your Goals!
Establishing a solid vision for your business is the first step to planning your digital marketing budget. Always keep your final goals in sight when organising anything for your company. When deciding which steps to take next in your business, ask yourself how they will help you achieve the goals you outlined in Step #1. This will ensure that you stay on track and prevent you from spending your budget on anything that won’t help you achieve.
Cum et essent similique. Inani propriae menandri sed in. Pericula expetendis has no,
quo populo forensibus contentiones et, nibh error in per.Denis Robinson
As your budget progresses and evolves, continue referring to your SMART objectives. Stay focused and remember your goals – they will always inform what your next step will be!
The Plato what?
P
ompous Platypodes
In the diverse and often unpredictable world of Erenthia, where guilds of every imaginable sort vie for fame and glory, there exists a guild that is truly a spectacle in itself – the Pompous Platypodes. Known not just for their lofty self-regard but also for their peculiar appearance, the Platypodes are a unique sight to behold.
A Striking Resemblance: Contrary to what their name might suggest, the members of the Pompous Platypodes bear an uncanny resemblance to hyenas. Yes, hyenas – with their wild, scruffy manes and an unmistakably mischievous glint in their eyes. This striking visual contradiction adds to the guild’s unintentional comedic allure.
The Guild’s Image: The Platypodes, dressed in flamboyant attire that they believe exudes elegance and sophistication, parade around with a sense of misplaced pride. Their outfits, often a bizarre fusion of high fashion and hyena-like features, make them stand out in the most comical way.
The Guild’s Philosophy: Despite their hyena-esque appearance, the Platypodes see themselves as the embodiment of grace and nobility, akin to the misunderstood yet versatile platypus. They stride through the streets of The Burg with an air of overconfidence, seemingly oblivious to the amused and sometimes bewildered stares they attract.
Their Leader, Lord Waddleworth: Leading this eccentric troupe is Lord Percival Waddleworth III, who, with his theatrical mannerisms and grandiose speeches, embodies the spirit of the Platypodes. His attempts to maintain a dignified image are often undercut by his guild’s hyena-like laughter and antics, adding to the guild’s charm.
The Guild’s Dynamic: The interactions between the Pompous Platypodes and other guilds, especially the down-to-earth Misfits, are always a source of amusement. The stark contrast between the Platypodes’ self-seriousness and their hyena-like nature creates humorous and often unpredictable scenarios, much to the delight of onlookers.
In the realm of Erenthia, where the extraordinary is the norm, the Pompous Platypodes stand out as a guild that is unintentionally hilarious – a group that tries so hard to be the epitome of class and sophistication but ends up being endearingly comical instead, much like the laugh of the hyenas they resemble.
Do or Don’t Do that!!
A
s you stroll across the deck, your eyes catch sight of an anomaly among the usual seafaring clutter – a pie. Yes, a pie. Not just any pie, but a magnificently golden, perfectly crusted, fruit-filled wonder that seems to defy the laws of time and tide.
This pie, according to crew legends whispered in hushed tones, is older than the oldest sailor aboard. It’s said to have been baked by a mystical chef using timeless ingredients, making it forever fresh, forever tempting.
But beware, for those who’ve dared to sample its seemingly eternal deliciousness have found themselves… well, let’s just say they’ve experienced a range of unexpected outcomes. Some claim they’ve seen visions of other worlds, others have spoken in rhymes for days, and a few have developed a sudden and unexplainable fondness for sea shanties.
So, the question stands – to eat or not to eat? The pie sings its siren song, and its aroma is almost as persuasive as a mermaid’s call. But remember, on this ship, even the tastiest treats come with a side of surprise!
The Mysterious Disappearance of Captain Salty
C
aptain Salty, the seasoned and somewhat eccentric leader of The Misfits’ vessel, had a habit of finding himself in peculiar situations, but his latest escapade topped them all. The crew remembered him last walking by the stairs, humming an off-key sea shanty. Then, there was a loud thud – an ominous sound that marked the beginning of yet another unforeseen adventure for The Misfits.
The Incident: Salty’s disappearance was shrouded in mystery. The crew found no signs of a struggle, no note, and no clues, just the echo of that startling thud. Theories abounded – was it a misstep, a prank gone wrong, or something more sinister? Some whispered about the goblins, Snizzy and Fizzy, notorious for their mischievous deeds. Could they have had a hand in Salty’s vanishing?
The Aftermath: In Salty’s absence, the ship was left in the shaky hands of Jittery Jack, the deckhand who, despite his best efforts, was more accustomed to fumbling than steering a ship. The Misfits were faced with the daunting task of both finding their captain and ensuring their vessel didn’t crash or veer off course.
The Search Begins: The Misfits’ first step was to investigate the area around the stairs. They scoured for clues, but all that met their eyes was the mundane – a few splinters of wood and the ever-present sea mist. The mystery deepened, leaving them with more questions than answers.
The Decision: With time of the essence and their mission hanging in the balance, The Misfits made the decision to press on to Giggle Ford, hoping to find leads on Salty’s whereabouts. Their journey was now twofold – to locate their captain and to confront the troublesome goblins, Snizzy and Fizzy.
Venturing Forward: As the ship, now under the precarious guidance of The Misfits and Jittery Jack, neared the coast of Giggle Ford, the crew felt a mix of apprehension and determination. The air was thick with the unknown, and every creak of the ship seemed to whisper secrets of the untold fate of Captain Salty.
In this new chapter of their journey, The Misfits were not just adventurers or guild members; they were detectives in a sea of uncertainty, piecing together a puzzle that spanned the realms of the mundane and the mysterious. What had happened to Captain Salty? Only time, wit, and a bit of luck would tell.
Jittery Jack
A
ppearance: Jittery Jack is a young, wiry fellow with a mop of unruly hair and wide, darting eyes. He’s usually seen in an oversized sailor’s shirt and trousers that look like they’ve seen better days. His hands are perpetually trembling, whether from nerves or excitement, it’s hard to tell.
Background: Jack is relatively new to the seafaring life and it shows. He signed up for adventure but seems to be perpetually surprised by the realities of life on the high seas. His lack of sea legs makes him a bit of a clumsy presence on the deck.
Personality: Nervous and excitable, Jittery Jack is constantly in a state of mild panic, whether it’s about the possibility of storms, pirates, or running out of his favorite biscuit on board. He’s eager to please but often bungles tasks due to his jittery nature.
Role on the Ship: As a deck hand, Jack is supposed to handle the routine tasks of maintaining the ship, but his shaky hands often make simple tasks a comedic spectacle. He’s known for accidentally tying knots that nobody can untie or getting tangled in the rigging.
Quirk: Despite his shaky demeanor, Jack has an uncanny knack for spotting distant ships or land. His eyesight, coupled with his high-strung nature, makes him an unintentional early warning system for the crew.
Interaction with the Crew: The rest of the crew is a mix of amused and frustrated by Jack. They often have to redo his work, but his endearing nature and unexpected talents make him a lovable part of the team.
Ficklefinger – Trademan
Fabian the Fidgetspinner
Basic Level Items
- Healing Potion (Potion of Healing) – 50 gold pieces
- Rope, Silk (50 feet) – 1 gold pieces
- Torch (10) – 1 copper piece
- Arrows (20) – 1 gold piece
- Dagger – 2 gold pieces
- Shortsword – 10 gold pieces
- Leather Armor – 10 gold pieces
- Explorer’s Pack – 10 gold pieces
- Spellbook (blank) – 50 gold pieces
- Thieves’ Tools – 25 gold pieces
Intermediate Level Items
- Potion of Greater Healing – 200 gold pieces
- Bag of Holding – 500 gold pieces
- Longsword – 15 gold pieces
- Chain Mail – 75 gold pieces
- Crossbow, Light – 25 gold pieces
- Ring of Protection – 1,000 gold pieces OUT OF STOCK
- Wand of Magic Detection – 150 gold pieces
- Alchemy Kit – 50 gold pieces
- Scroll of Fireball (Level 3 Spell) – 200 gold pieces
- Cloak of Elvenkind – 600 gold pieces
Advanced Level Items
- Potion of Superior Healing – 450 gold pieces
- Sword of Vengeance – 1,500 gold pieces
- Amulet of Health – 3,000 gold pieces
- Plate Armor – 1,500 gold pieces
- Rod of Rulership – 2,500 gold pieces
- Boots of Elvenkind – 600 gold pieces
- Scroll of Resurrection – 1,200 gold pieces
- Ring of Spell Storing – 5,000 gold pieces
- Staff of the Woodlands – 2,000 gold pieces
- Cloak of Displacement – 2,000 gold pieces
Unplanned Shore Landing
A
s The Misfits set sail towards Giggle Ford in search of their elusive guild leader, they were faced with an unexpected and frantic situation. Their boat captain, Salty, was nowhere to be found, and in his place stood Jittery Jack, the deckhand, whose wide-eyed look of panic suggested that things were far from under control.
The Crisis Unfolds: Amidst the rolling waves, it became alarmingly clear that Salty had either been tossed overboard or, more likely, had been whisked away by the cunning goblin duo, Snizzy and Fizzy. With Salty gone, the ship was a rudderless chaos, barreling uncontrollably towards the shore.
Emergency Maneuvers: In a desperate attempt to avert disaster, The Misfits sprang into action. Their only option was to drop the anchor and cut one of the sail’s ropes to reduce speed. Amidst the shouting and the rush, the anchor plunged into the depths, and with a well-aimed shot, one of The Misfits severed the rope, causing the sail to collapse and the ship to slow just enough to avoid catastrophe.
The Aftermath: As the ship lurched to a halt, mere feet from the shore, The Misfits found themselves in a tense stand-off with Jittery Jack. The deckhand, trembling more than usual, was clearly out of his depth. “I guarantee you he’s going to touch my stuff…” one of The Misfits muttered, eyeing Jack suspiciously, half-joking but genuinely concerned about the chaos that could ensue if Jack was left to his own devices on the ship.
A Reluctant Decision: After a hasty discussion, The Misfits decided to bring Jack along. Leaving him behind seemed like a recipe for disaster – who knew what sort of trouble he could get into unsupervised. With a collective sigh, they resigned themselves to keeping an eye on the jittery deckhand, hoping that his presence wouldn’t complicate their mission further.
Heading into Giggle Ford: As they disembarked, The Misfits looked back at their ship, now safely anchored but slightly askew. It was a fitting start to what was sure to be another unpredictable adventure. With Jittery Jack in tow, they prepared to venture into Giggle Ford, each step taking them closer to the heart of another memorable escapade.
This chaotic arrival at Giggle Ford set the tone for The Misfits’ journey – a blend of humor, quick thinking, and the ever-present shadow of chaos, all elements that define the adventures of this unique guild.